The comparison room 06 / 07

Broken Oath vs Dwarven Realms — Same Universe

Broken Oath is an undated playtest from the Dwarven Realms studio. Compare the shared universe, classes, crafting, endgame and offline play.

Broken Oath is unreleased. Its side of every table can change; competitor facts are checked against official sources.

Independent editorial comparison. We have not played Broken Oath; its side uses public sources only. Competitor facts are checked against official sources; no scores, no winner. Sources.

The 30-second answer

01

Dwarven Realms is finished: Early Access ran from 16 December 2022 to full release on 27 September 2024, and it is single-player only.

02

Broken Oath is an undated playtest from the same studio, with six classes, skill gems, a Forge and Ruptures; no price or release date.

03

The universe link is real but one-way: same studio and the words Ruptures and Underrealm, with no documented shared cast or timeline.

At a glance

Broken Oath The other game
Release status
◐ Public playtest live since 30 Oct 2026; Early Access announced, undated
✓ Early Access 16 Dec 2022; full release 27 Sep 2024
Price / model
— Not announced — no price listed
✓ $9.99 at check; no DLC or subscription listed
Platform
✓ Windows 10/11 64-bit, DirectX 12, 10 GB
✓ Windows only; no macOS or Linux version
Players
◐ Single-player. Co-op: Not announced.
✓ Single-player only; no co-op mode listed
Camera / perspective
Isometric / top-down (official screenshots)
3D action RPG; the store page does not state the camera
Classes
✓ Six: Warrior, Mage, Ranger, Samurai, Paladin, Necromancer
✓ No fixed classes; eight weapon stances: Swords, Axes, Maces, Bow, Spear, Magery, Necromancer, Unarmed
Skill customization
✓ Skill gems with linkable support gems that change how a skill works
✓ Stance trees modify weapon skills; off-hand abilities sit outside them
Passive / build layer
✓ Passive tree with notables and keystones; Blessings and Curses; Str/Dex/Int allocation
✓ Stance plus tree investment and monograms on gear; weapon mastery gives permanent per-weapon bonuses
Crafting
✓ The Forge: rune stones found per land, learned recipes, fixed crafted modifiers
✓ Monogram station, Advanced Anvil, Workbench; Anvil of Fate destroys the item on failure
Endgame loop
◐ Ruptures: randomised maps, eight danger bands, Guardians; deeper endgame promised for Early Access
✓ Ruptures into an Underrealm scaling to Rupture 500; Dark Bosses, leaderboards and seasons
Loot chase
✓ Magic, rare, red unique, Primal chase tier
✓ Tier 5 equipment and monograms as the build-defining layer
Offline
◐ Offline characters exist; the 5 Nov rebuild reset online heroes and left offline untouched
✓ Offline mode with permanent characters since June 2024; seasonal migration before a wipe; minimum spec still lists broadband
Controller / Steam Deck
◐ Controller support in progress; full controller and Steam Deck planned for Early Access
✓ Full controller support; Steam Deck Playable, with glyph and legibility caveats
Trade / monetization
— Trade: Not announced. Price: Not announced.
No player trade listed; one-time purchase, no DLC or subscription listed
Seasons / wipes
— Not announced
✓ Seasonal wipes and leaderboards; Season 6: Elemental Reckoning current at check
Mods / PvP
— Mods: Not announced. PvP: Not announced.
No Workshop or mod category listed; no PvP mode listed

Checked 2026-11-07 · Broken Oath: confirmed/observed · Dwarven Realms: official sources

What each game is

Broken Oath (Steam app 5452900) is a Windows action RPG from Crater Studios, and it is not out. The store lists it as coming soon, with Early Access announced but undated; it estimates six to twelve months. A public playtest, app 5461470, has run since 30 October 2026. Confirmed systems: six classes — Warrior, Mage, Ranger, Samurai, Paladin, Necromancer — skill gems with support gems that change how a skill behaves, a passive tree, Blessings and Curses, a Forge run by Edda Ironhand, and Ruptures.

Dwarven Realms (Steam app 2015240) is the earlier Crater Studios action RPG, and it is finished. Early Access began on 16 December 2022 and ended on 27 September 2024, so the correct label today is released. It is a Windows game priced at $9.99 when checked, single-player only, with full controller support. Building is stance-based rather than class-based: eight weapon stances, three trees, off-hand abilities and monograms. Ruptures run from the campaign, framed as R1–36, into a scaling endgame.

What actually carries over

The link is real and thinner than the shared name suggests. Both Steam pages list Crater Studios as developer and publisher. Broken Oath credits CraterMan as creator; the studio's about page names Noni CraterMan as co-founder. Same studio, same person.

The universe claim is one-way. Broken Oath's store description says the game is part of the Dwarven Realms universe. Dwarven Realms' store page, Steam news and official site never mention Broken Oath. The accurate sentence is that Broken Oath places itself in that universe; the older game has not publicly reciprocated.

Two nouns cross over. Both games use Ruptures for the run structure and Underrealm as a place. The mechanics differ: Dwarven Realms' Ruptures continue into a seasonal ladder, while Broken Oath's are randomised maps with weather, time of day, danger bands and phased Guardians. No character, story or timeline is documented as shared, and Broken Oath's store copy names none of Dwarven Realms' cast.

One name recurs without explanation. Dwarven Realms' patch notes mention an Elysia arena; Broken Oath screenshots show Elysia's Ashen Wyrm and a Chamber of Elysia. No developer statement connects them, so treat it as a coincidence.

Builds, crafting and the endgame

The build philosophies diverge at the first choice. Broken Oath asks for a class: six fixed identities on one passive tree, with gems and supports layered on top. Dwarven Realms asks for a weapon: eight stances — swords, axes, maces, bow, spear, magery, necromancer, unarmed — each with its own tree, a shared core tree and an Elven endgame tree. A stance called Necromancer is not Broken Oath's Necromancer class.

Broken Oath's pitch is supports: they change behaviour, not just damage, with the store's examples of a Cyclone that fires Ember Bolts while channelling, a burning legion, and arrows raining in a chosen element. Dwarven Realms has no gems; its identity comes from stance trees, off-hand abilities and monograms crafted onto gear. Crafting splits the same way. Broken Oath's Forge uses rune stones found per land and recipes learned from Edda Ironhand. Dwarven Realms uses a monogram station, an Advanced Anvil, a Workbench and an Anvil of Fate upgrade that destroys the item on failure.

Endgame is where the released game is furthest ahead. Dwarven Realms' Ruptures lead into an Underrealm that scales to Rupture 500, with Dark Bosses, leaderboards and seasons that wipe seasonal characters; Season 6: Elemental Reckoning was current at check. Broken Oath has eight danger bands, Guardians and a Primal chase tier, with a deeper endgame promised for Early Access. Seasons, leaderboards and wipes are not announced.

The time ask is clearer on one side. Dwarven Realms offers seasonal characters that compete and get wiped, or offline characters outside the ladder. Broken Oath's playtest separates the two as well: the 5 November rebuild reset online heroes and left offline characters untouched. What a finished season or ladder will demand is not announced.

Where Broken Oath has to prove itself

Dwarven Realms is not a soft benchmark: finished, inexpensive, documented, and weak in specific ways — single-player only, no mod support listed, opaque vocabulary and a stale official site. Broken Oath does not have to match all of it at launch.

  • The universe claim. A shared studio and two shared nouns are established; a shared cast, chronology or story is not.
  • Build depth after the campaign. No gem list or link limit is published, and alpha showcases are single-patch snapshots.
  • An endgame worth repeating. Ruptures and Guardians are one activity, and no season or reset model has been announced.
  • The Early Access promises: controller, Steam Deck, more skills and uniques, a deeper Forge, more languages. Listed, not delivered.
  • Price and date. Neither is announced, so value cannot be judged against a finished game listed at $9.99.
  • Public information. The studio's games page lists Dwarven Realms, Gravebound and Doomspire; the Broken Oath route returns a game-not-found message.

None of these is a failure. They are questions an alpha has not answered, which is why this page compares designs rather than scoring games at different stages of finish.

Who should play which

Pick Broken Oath if…

  • You want a class-first build game: six fixed identities, gems with behaviour-changing supports, and a passive tree with notables and keystones.
  • Offline single-player matters, and you are willing to start over — the alpha has already reset online heroes once.
  • You prefer run-based endgame — enter a Rupture, clear objectives, kill a Guardian — over a seasonal ladder.
  • You are willing to play an unfinished build and give feedback while Early Access takes shape.

Pick Dwarven Realms if…

  • You want a complete game tonight: released, one-time purchase, no date to wait for.
  • You like choosing a weapon stance and a tree rather than a fixed class identity.
  • You want either a seasonal ladder with wipes and leaderboards, or permanent offline characters.
  • You want full controller support and a shipped game that already works on Steam Deck, with caveats.
  • You want no player trade and no auction house to learn.

The honest verdict

Dwarven Realms is the known quantity. It is finished, listed at $9.99, and its stance-based build space has had nearly four years of patches behind it. It is also single-player only, with no mod support listed and an official site that still advertises Early Access, so treat Steam as the record.

Broken Oath is the unknown. Same studio, a one-way universe label, and two shared nouns do not describe a shared story; they describe a family resemblance. Its six classes, gem links, Forge and Ruptures are a coherent pitch, but the game is an undated playtest with no price, and every system on its side of the table is still moving.

If you want a finished, cheap, single-player ARPG tonight and you like stance-based builds, choose Dwarven Realms. If class identity and support-gem interactions are the draw and you can live with resets, request playtest access to Broken Oath and treat it as a test bed. If you need a release date, a price and a settled endgame before committing, wait for Broken Oath's Early Access announcement.

Watch alongside

Frequently asked questions

Is Broken Oath like Dwarven Realms?
Same studio and a shared universe label, different games. Dwarven Realms is a finished, stance-based ARPG with seasons, leaderboards and an offline mode; Broken Oath is an unreleased, class-based single-player ARPG with skill gems and a playtest build. They share the words Ruptures and Underrealm, but no character or timeline is documented as shared.
Is Broken Oath out yet, and does it cost anything?
Not released. A public playtest has run since 30 October 2026 and Early Access is announced without a date; no price is listed.
Is Dwarven Realms still in Early Access?
No. Early Access began on 16 December 2022 and the full release followed on 27 September 2024. The official Dwarven Realms site still says Early Access, but Steam's release date is the authoritative one.
Which is better for offline play?
Dwarven Realms has had an offline mode since June 2024, with permanent characters and migration from seasonal play before a wipe, though Steam's minimum spec still lists broadband. Broken Oath's playtest keeps offline characters separate and the 5 November rebuild left them untouched, but its offline support has not been detailed.
Does Broken Oath have trading, seasons or co-op?
None has been announced. Steam lists the game as single-player, and Crater Studios has not described trade, seasons or party play.
Should I play Dwarven Realms while waiting for Broken Oath?
If you want a finished, inexpensive single-player ARPG with either a seasonal ladder or permanent offline characters, yes. If class identity and gem links are the draw, it will not substitute; wait for a Broken Oath date and price.

Sources

  1. Broken Oath — Steam store — official store; classes, skill gems, Forge, Ruptures, platform, Early Access estimate, no price or date, checked 2026-11-07
  2. Broken Oath — Steam news — 5 Nov 2026 rebuild: online heroes reset, offline untouched; playtest live since 30 Oct 2026, checked 2026-11-07
  3. Dwarven Realms — Steam store — official store; Early Access 16 Dec 2022, full release 27 Sep 2024, $9.99, single-player, full controller, no DLC listed, checked 2026-11-07
  4. Dwarven Realms — Steam news feed — Season 0.24 offline mode (24 Jun 2024), Anvil of Fate (26 Nov 2025), Dwarven King forge (14 Jan 2026), Season 6 wipe (23 Jun 2026), checked 2026-11-07
  5. Dwarven Realms — official site, Builds — eight weapon stances, core/stance/Elven trees; the site's status line is stale, Steam is authoritative, checked 2026-11-07
  6. Dwarven Realms — official site, Progression — campaign framed as R1–36, Ruptures from the first run; checked 2026-11-07
  7. Steam Deck compatibility — Dwarven Realms — Playable (category 2), with glyph, legibility and exit caveats, checked 2026-11-07
  8. Crater Studios — Games — catalogue lists Dwarven Realms, Gravebound and Doomspire; the Broken Oath route renders Game not found, checked 2026-11-07