This is a creator-reported playtest lead, not a verified guide. Skills, numbers and interactions can change with every patch.
Core skills
Only skills named in public sources. Nothing is filled in to make the build look complete.
Named in the video title. The minion's skills, limit and scaling are not documented.
The rest of the army is not named; assume a summoner shell, not a verified six-link.
How it plays
A minion build with a poison payload. The army holds the pack while damage-over-time does the work; the player positions and refreshes.
This is an early-alpha impression, not a leveling guide. The creator's own framing is that the build is rough.
Strengths
- Minion fantasy plus poison attrition.
- Earliest public look at the Necromancer playtest.
- A clear starting point for testing minion AI.
Weaknesses
- Title-level evidence only; no tree, supports or gear.
- No minion count, permanence or boss behaviour.
- The build predates the 6 November server reset and patches.
What to verify
- 01 How many golems can you have, and are they permanent?
- 02 Does poison scale from minion damage or player damage?
- 03 Do minions path through doorways?
- 04 Does the golem survive a Guardian phase?
Gear direction
No public gear list. Look for minion damage, minion life and poison scaling if the tooltips support it.
Do not buy into a minion unique before the minion rules are documented.
Defence
The army is the defensive layer until it is not. Keep personal life and a movement skill.
No defensive setup is shown in the source.
Source video
Sources
- Dr3adful — Poison Golem Necromancer ↗ Creator-reported, checked 2026-11-07
- Steam store page — Broken Oath ↗ Official Necromancer class and minion examples
Frequently asked questions
Is the Poison Golem a permanent minion?
Can I copy this build?
What should I test first?
Independent editorial. We have not played Broken Oath; every gameplay claim belongs to the original creator, and every theory is labelled.