This is a theory framework, not a tested build. No numbers or skill links stand behind it.
Core skills
Only skills named in public sources. Nothing is filled in to make the build look complete.
Confirmed system; Paladin access is not confirmed. The Oath HUD button is observed.
Confirmed curses; whether the Paladin specialises in them is unknown.
The official art shows a shield; block mechanics are not documented.
How it plays
A defensive melee shell: hold the pack with a shield, keep a vow active, and mark the dangerous target. The plan assumes Vows are usable by the Paladin; that is not confirmed.
This is a framework for testing, not a rotation. There are no Paladin skill names in public material.
Strengths
- Fits the Paladin's shield-and-hammer art.
- Uses confirmed systems (Vows, Woe, marks).
- A natural home for a defensive, low-APM playstyle.
Weaknesses
- No Paladin skills, tree or gameplay.
- Vow access is unconfirmed.
- No evidence of damage or boss capability.
What to verify
- 01 Does the Paladin get a unique vow, or can every class use the system?
- 02 Does block work on spells and Guardian slams?
- 03 What is the cost of keeping a vow active?
- 04 Does marking a target change its AI or only its damage taken?
Gear direction
No public gear list. A shield and a one-handed weapon are the art-supported baseline.
Do not commit to block gear before the block rules are documented.
Defence
Block plus armour is the assumed layer; neither is confirmed as a Paladin mechanic.
Keep a movement skill and a flask.
Sources
- Steam store page — Paladin and Blessings/Curses ↗ Official class and system facts; theory is labelled
Frequently asked questions
Is this a real Paladin build?
Are Vows exclusive to the Paladin?
What should I test first?
Independent editorial. We have not played Broken Oath; every gameplay claim belongs to the original creator, and every theory is labelled.